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Wesnoth Units database

Assassin

(image) (image)

The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Pickpocket: Gain money for attacking your foe. Each strike scores you 1 gold. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.

Advances from: Rogue
Advances to:
Cost: 44
HP: 51
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDAOG Assassin
Abilities: ripped pocket, skirmisher
(image)dagger
blade
8 - 3
melee
backstab
pickpocket
(image)knife
blade
5 - 3
ranged
poison
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle170%
Cave250%
Coastal Reef250%
Deep Water-0%
Flat160%
Forest270%
Frozen240%
Hills270%
Impassable-0%
Mountains370%
Mushroom Grove270%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable-0%
Village170%